extends Node

var resources = {}

func _ready():
	resources = {
		"B01_lamu_senlin": preload("res://Scenes/Battle/BattleField/Maps/B01_lamu_senlin.tscn"),
		"BattleField": preload("res://Scenes/Battle/BattleField/BattleField.tscn"),
		"bu_yamu": preload("res://Resources/BattleUnitSpriteFrames/bu_yamu.tres"),
		"bu_shanzei": preload("res://Resources/BattleUnitSpriteFrames/bu_shanzei.tres"),
		"ba_shanzei": preload("res://Resources/BattleActorSpriteFrames/ba_shanzei.tres"),
		"ba_yamu": preload("res://Resources/BattleActorSpriteFrames/ba_yamu.tres"),
		"BattleFieldUnit": preload("res://Scenes/Battle/BattleField/BattleFieldUnit.tscn"),
		"BattleAnim1HpBlock": preload("res://Scenes/UI/BattleAnim1HpBlock.tscn"),
		"BattleAnim1HpEmptyPlaceHolder": preload("res://Scenes/UI/BattleAnim1HpEmptyPlaceHolder.tscn"),
		"ActorHitShader": preload("res://Resources/Shaders/ActorHitShader.gdshader"),
	}
